For most people, the game Dungeons & Dragons elicits the image of a couple of nerdy (remember, nerds rule the world) high schoolers sitting in their parents' basements, committing their weekend evenings to the popular role-playing game. However, shortly after the release of the cult phenomenon in 1974, many believed the game was an entrance to devil worship and witchcraft. The New York Times recently published a video the explores the media's "satanic panic," how those scared by the game's magical ties tried to attach it to a number of murders and suicides, and the true legacy that emerged.

Feature image via Moroboshi